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Game Designer and Writer
Tzar Leonardi
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Collecting My Thought on The Last Guardian—Guppy of a Griffin
The man-eating hybrid beast Trico may be as mighty as they come, but Fumito Ueda's The Last Guardian is decidedly not. The ambition in...
Nov 12, 2018


Collecting My Thought on N.E.R.O.: Nothing Ever Remains Obscure—How I Wish Some Things Could
Let's get this out of the way quickly, N.E.R.O.: Nothing Ever Remains Obscure failed. There is just no way to describe it as anything but...
Oct 7, 2018


Collecting My Thought on Dark Souls 3—Seems Familiar... or Losing Sanity?
The Dark Souls series is notorious for being unfriendly to newcomers. For that I cannot fully extol it. But once you find your way into...
Aug 4, 2018


Collecting My Thought on Inside—A Perfect Economy of Mechanics
If I were to claim any game as one I regret not being a part of, it would be Inside. This game is a paragon of what I have lobbied fellow...
Jun 8, 2018


Collecting My Thought on Uncharted 4: A Thief's End—Adventure Diminuendo
As usual Naughty Dog has once again proven themselves to me as heavyweight storytellers in the industry. They have been doing this since...
Apr 15, 2018


Collecting My Thought on Song of the Deep—Unforgettable is a Stretch
I associate Song of the Deep with a bit of disappointment. The story about a girl that builds a makeshift submarine to rescue her father...
Mar 21, 2018
Preface
My name is Tzar Leonardi and I am a Melbourne-based game designer specialising in systems and writing. I am in search of artistry and...
Mar 21, 2018
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