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Defect

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Description

Defect is a spaceship-building and space shooter game released by Three Phase Interactive in July of 2016. The player assumes the role of captain to self-designed ships and uses them to complete missions. They must battle through all that space throws at them, from laser-firing armoured behemoths to armies of speedy hummingbird ships, and all while dealing with mutiny-prone crew members. Its 2D controls pay homage to Atari's Asteroids, and serves as the foundation to ceaseless combat with space pirates.
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Defect was the winner of Outstanding Excellence at Unite Melbourne and a nominee for Innovation at the AGDAs. I was privileged to be an intern at Three Phase Interactive as they developed this game. After a stint of QA testing, I was tasked with level designing and was humbled to have my first mark on a released game with such a profile and such success. One level I was in charge of, titled Mind the Gap, was to be engineered to be particularly tricky, and I am glad to have employed the unconventional use of puzzle making in such a genre. This experience has made me better prepared than ever to take on the games industry with my idiosyncratic merits.

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